Bottom Gun: Dev-Blog #3

Edmond Le27 February 2017

This meeting, the team started a new sprint. We completed a working prototype of the scene management during the meeting. The game has a basic menu system that connects to the main game. The game scrolls properly, the player can shoot and move, the enemy planes can move, and the pause system is functional. We’re still working on the save system, though. There was extensive discussion about Bottom Gun’s UI, but there are a ton of good ideas!