Blog

Meeting Summary: 17 November 2017

Jon Alcantara3 November 2017

Tonight was Pitch Night! We had 22 pitches from students interested in leading--each pitch showed promise. However, we had to narrow these 22 down to two. After a stressful session of voting...

Read More

Meeting Summary: 3 November 2017

Jon Alcantara3 November 2017

For tonight's meeting, GDA explained more of the pitching process and structure. The structure is available here, and the presentation notes can be found here...

Read More

Meeting Summary: 27 October 2017

Jon Alcantara27 October 2017

For tonight's meeting, GDA moved the pitch night from 11/10 to 11/17 to avoid conflicts with Veteran's day. For the rest of the night, we continued to split students off into groups for...

Read More

Meeting Summary: 20 October 2017

Jon Alcantara20 October 2017

For tonight's meeting, GDA went over the pitching process and the responsibilities of being a game lead. After, the attendees split into four groups that mixed those interested in pitching, and...

Read More

Meeting Summary: 13 October 2017

Jon Alcantara18 October 2017

In GDA's first meeting of the year, we talked about the importance of Communication in teams, opportunities on campus, and the importance of connecting with others. After, the club split into...

Read More

OPERS 2017 Review

Daniel Chamberlin27 September 2017

The annual OPERS Fest has been fantastic for GDA every year, with the majority of our members having learned about GDA for the first time at the festival. To any new members...

Read More

2016-2017 Year Review

Daniel Chamberlin6 June 2017

This has been a very busy year for GDA. We were founded with just 10 members two years ago, and have now grown to over 300. GDA has completed 8 projects, with many of those being the first game...

Read More

Meeting Summary: 26 May, 2017

Edmond Le26 May 2017

In today’s penultimate meeting of GDA, we recapped how the SGDA summit went, extra funds, Sammy Showcase/Sammy Awards, the second wave of T-shirt availability, and new officer positions. The Sammy Showcase is coming up on June 3rd...

Read More

SGDA 2017 Review

Daniel Chamberlin23 May 2017

The 1st Student Game Developer's Alliance Summit was a huge success! GDA sent 20 of its members to the Summit at Cal Poly Pomona and we had the opportunity to share our games...

Read More

Meeting Summary: 14 April, 2017

Edmond Le14 April 2017

We further progressed in the club shirt design! One idea we came up with is to have a general GDA T-shirt that incorporates elements from both teams’ games (Bottom Gun and Raiju). Stay tuned! The Student Game Developers Alliance (SGDA) Summit workshop

Read More

Meeting Summary: 7 April, 2017

Edmond Le7 April 2017

Welcome to the new quarter! Starting off strong we have a couple announcements: Jim Whitehead has invited GDA to participate in the Sammy awards. There, we can showcase our game projects

Read More

Meeting Summary: 10 March, 2017

Edmond Le16 March 2017

GDC was a resounding success last week. A lot of GDA members attended, and we received tons of suggestions on how to improve it next year. We are always open to suggestions on how to better organize the next GDC event...

Read More

Preparing for GDC 2017

Edmond Le27 February 2017

This meeting was short; It’s the calm before the storm. GDC is next week! Rejoice! Remember to have your resumes printed, LinkedIn updated, and business cards available. Be sure to join GDA’s LinkedIn group to look more legit! Don't stress out about GDC, it's a great opprotunity to network, play and learn so enjoy yourself!

Read More

Bottom Gun Dev-Blog #3

Edmond Le13 January 2017

This meeting, the team started a new sprint. We completed a working prototype of the scene management during the meeting. The game has a basic menu system that connects to the main game. The game scrolls properly, the player can shoot and move, the enemy planes can move, and the pause system is functional. We’re still working...

Read More

Meeting Summary: February 17, 2017

Edmond Le20 February 2017

The GDC trip is almost here! GDC Student Expo day will be on Friday, March 3rd and we will be purchasing our tickets on-site. Be sure to bring a valid student ID to be eligible for the Student Expo. IMPORTANT: If you are riding in a van provided by GDA, you MUST...

Read More

Meeting Summary: February 10, 2017

Edmond Le12 February 2017

The Game Developers Conference (GDC) is coming up soon! GDA is in the process of setting up the transportation. We set up a raffle system to offer free rides to GDC and twenty-two club members won! Congrats! There’s a meeting happening on 2/24/17 at 7:30 PM for transportation planning to GDC. Hopefully, we will plan rides...

Read More

Bottom Gun: Dev-Blog #2

Edmond Le12 February 2017

There was a lot finished in the last sprint! In order to have a diverse cast of wingmen, we divided their personalities into archetypes and named them as such. So far, we have Aegis, the protective wingman, Mongoose, the ‘bad-boy-with-an-attitude’, Bishop, the stoic, quiet type, and Pidgeon, the young, goofy novice. This week, the art team finished Mongoose and Pidgeon’s character designs with the other characters...

Read More

Global Game Jam 2017 Review

Daniel Chamberlin26 January 2017

This year, GDA hosted the 2017 Global Game Jam at UCSC! It was a huge success with games made, friendhsips formed and skils learned. 2017 was our first year hosting the event, and we're planning to host GGJ for years to come. We had a great turn out in the new space for reserved for Game Design majors at the Digital Arts Research Center. Here are some of the...

Read More

Meeting Summary: 13 January 2017

Edmond Le13 January 2017

Kicking off the winter quarter, we have a few announcements! Global Game Jam is next week! GDA has fully planned this event and it will start at 5 p.m. Friday (1/20) at DARC 308. Global Game Jam is an event where universities around the world spend 48 hours designing a game (physical or digital) based on a given topic. Due to this, there will be no general meeting...

Read More

Bottom Gun Dev-Blog #1

Edmond Le13 January 2017

After a long winter break, the team has gotten back into developing Bottom Gun! We have decided to embrace two-week long ‘sprints’ where the art, sound, design, and programming departments will be assigned specific tasks to complete by the end of the two-week period....

Read More

Meeting Summary: 18 November 2016

Edmond Le20 November 2016

Today’s general announcements were short! There is no meeting next week due to Thanksgiving break (11/15)! Unfortunately, there was supposed to be a guest speaker today, but she could not make it. Also, Anime club and Cosplay club are cooperating...

Read More

Meeting Summary: 4 November 2016

Edmond Le6 November 2016

Today GDA is kicked off the design of its two year-long projects, Raiju, with lead designer Thomas Bryant, and Bottom Gun, with lead designer Ian Rapoport! Check out the GDA Facebook page to view more information about these two games.

Read More

Meeting Summary: 22 October 2016

Edmond Le22 October 2016

Hey, guys! I’m GDA’s new archiver, Edmond Le. I’ll be taking notes for every general meeting for the rest of the 2016-2017 school year! Feel free to hit me up on Facebook if you want to chat about game design.

Read More

Announcement: The Game Pitch Process

Daniel Chamberlin7 October 2016

It begins. Many of you are excited about the idea of pitching your own games for the club to work on this year. The pitches are going to be given and voted on in a few weeks, but in the meantime you should be thinking about a game you would want to pitch!

Read More